Suggestions for any updates! (Love the game so far- definitely scratches my resource management/city builder itch!)
More space (unlocked with light/campfire like another commenter suggested, or have a School/University make Exploration workers
More control over workers (+/- on buildings to assign number of workers)
Workers can specialize: (Exploring, Management, faster, more resources, less food, ex.)
Be able to Research Rotation of buildings, Deleting Buildings, and Moving Buildings.
More Building Types:
University/School/Apprenticeships—> Research points and/or Specializing workers
Farm—> Green House
Power Source type buildings
Power Sources:
Coal Power Plant (powered by coal from mines?)
Wind Turbines (made by Metal?)
Solar Power (from Glass + Metal?)
—> Power higher level buildings
More resources/unlock and find different resources:
Sand (Or turning stone to sand)—> Glass —>Greenhouse —> Crops (Food)
Mines —> Ore —> Metal
Water—> Fishing (Food), Water wheel (power),
Found by Explorers/Prospector Workers?
Upgrade buildings:
More resources per click/connected resource source
Merge Buildings to upgrade? (So to better utilize that perfect x3 forest location, and preserve space)
School —> University
Campfire—> SearchLight
Homes —> Condominiums —> Apartments
Hunter—> Rancher
Fire Shrine—> Temple
Have more tangible benefits from Prestige:
unlock new types of Research/Building upgrades
Prestige is actually “founding new settlements,” and a percentage of resources/resource production rate can carry over from other settlements “excess resources,” can carry over.
Buildings have benefits from being near each other:
(Ie. Logging near Lumber yard (+ speed or +conversion rate/ratio)
Make Roads/Railways to get connecting bonus with out being near each other?
Hopefully some of those Ideas spark your imagination/motivation- I’m excited to play more if you decide to make any updates!! :)
Have the possibility to manually choose where to send (or remove) the workers.
Add a progress bar for prestige.
Add a gameplay element like enemies / diseases / building repairs / disasters or others to avoid having a too linear progression curve.
Have a building responsible for research.
Have consumable resources like a treasure (+ gold) / a cave (+ random) / a relic (+ research).
Add fog on the map after a certain level of prestige, this avoids being able to create a building on the opposite side of another. (a building like a "campfire" can help us discover parts of the map)
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Suggestions for any updates! (Love the game so far- definitely scratches my resource management/city builder itch!)
Hopefully some of those Ideas spark your imagination/motivation- I’m excited to play more if you decide to make any updates!! :)
Very good starting base! Here are my feedbacks:
In only one week it's really not bad! But I feel the game lack some depth for now
I loved it at first but when I couldn't gather enough wood for a second house because the first worker was selling it too fast I got frustrated.
In the future probably will need to add "active" and "inactive" button to markets, if they should be automated by workers